As we said in a recent post, we're big on Infrastructure. And what we mean by that is somewhat simple: before releasing spies, agents, criminals and interdimensional intrigue upon a world it first and foremost has to be. . . a world. It has to mean something, feel like something, and most important of all be worth something to the people living in it. Infrastructure means making sure those agents and spies and heroes all have something worth actually fighting for.
It had been a long grey autumn of discontent. The air had become cool and thin enough to let the winter chill come spilling around the edges of the buildings and trees. Strong breezes splashed cascades of red and brown leaves down on the ancient village. From the patchwork quilt of yards and farmsteads, the smell of dug up earth mingled with apples, pumpkins and wallflowers. Late blooms rang uncomfortably beside the dirt roads like lingering memories.